E-Line Media
 is a publisher of digital entertainment that
engages
,
educates
 and
empowers
 with a core focus on computer/video games and webcomics/graphic novels. E-Line is in development on a slate of games and comics that are fun, relevant and genuinely impactful in the areas of learning, health and youth empowerment.

The E-Line team features seasoned executives who've helped build some of the world's leading game and digital comic franchises as well as social entrepreneurs committed to harnessing popular media for impact.
Gamestar Mechanic

Gamestar Mechanic is a game and community about playing, designing and sharing games. The browser-based game taps into the natural passion for kids to play, make and share games and is built on leading pedagogical research in the areas of systems thinking, 21st century digital literacy skills and STEM learning.

Gamestar Mechanic is currently supported by a partnership between the Institute of Play and E-Line Media. The game was originally developed by Gamelab in partnership with the Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the University of Wisconsin-Madison. Initial funding for the game and companion learning guides came from the John D. and Catherine T. MacArthur Foundation.

Find out more »
Talkers and Doers

Talkers and Doers is a new game franchise about entrepreneurship for at-risk teens and young adults. Talkers and Doers will feature a series of social networking games where players overcome the common challenges of becoming an entrepreneur with help from their friends. Each game will unlock tools and missions where players can make real money and connect with real-world mentors and community-based resources. The game was recently awarded a MacArthur Foundation/HASTAC Digital Media and Learning grant.

Find out more »

NEWS

→ E-Line joins White House initiative for STEM education

E-Line CEO Michael Angst was on hand as President Obama announced the 'Educate to Innovate' campaign, a series of initiatives and public-private partnerships to help students get excited about pursuing careers in science, technology, engineering and mathematics. E-Line will partner with the Joan Ganz Cooney Center at Sesame Workshop, Games for Change, the Entertainment Software Association and others on a competition that encourages innovation and invites entrepreneurs to develop new ideas and digital prototypes to promote STEM and literacy learning. Read the ESA press release here.

Gamestar Mechanic featured in New York Times Article

Gamestar Mechanic was featured in the New York Times article 'Educational Video Games Mixing Cool With Purpose' in the November 1st business section. Read the article here.

→ Alan Gershenfeld speaks about social impact gaming

Alan speaks about social impact gaming at the E-Virtuoses Serious Games Producing Convention in Lille France on November 23rd. Read more here.
E-Line Media GAMES

97%
of teens in America play computer and video games.

The game industry generates hundreds of billions of hours of deeply immersive entertainment. Today's games offer a breathtaking level of graphics and interactivity, enabling players to explore and interact in ever-more realistic gaming environments.

And yet, despite the phenomenal growth in the industry, there are surprisingly few commercially successful games that genuinely impact or empower players. Very few videogames inspire a player to say:

"Wow, that game changed my life!"

E-Line Media COMICS

Comics are at the epicenter of popular culture.

The influence of comics, graphic novels, and manga on popular culture is everywhere: games, movies, television, fiction. The empowering tools of the Web have enabled an explosion of content of diverse styles and genres that has expanded the medium beyond superheroes.

And yet, despite the shifting fundamentals in the industry, there are surprisingly few commercially successful comics that leverage the power of the medium for meaningful impact. Very few comics inspire a reader to say:

"Wow, that comic changed my life!"

E-Line brings together the best talent in the game and comics industries to publish commercially successful content that entertains, engages, and empowers.