Hello there.
Games are fun.
Games can enlighten and enhance understanding.
Games can open your eyes to both new worlds and the one that is all around you.
While there are individual titles that embrace this approach, there has never been a company built from the ground-up to publish a slate of commercial impact games that fire the imagination, catalyze curiosity, explore meaningful themes, and provide gateways to new perspectives.
Originally founded in 2008, E-Line Media has always been interested in the pairing of great artistry and meaningful, relevant themes. We are applying this powerful formula to video games for both financial success and positive social impact.
As we begin to work on projects with our partners, we like to focus on one of our three key pillars:
Voice - Bringing diverse cultures and perspectives to the medium
Planet - Exploring the mystery and beauty of the natural world
Society - Engaging the the critical challenges facing humanity
Further, as a subsidiary of E-Line Ventures, E-Line Media is directly connected with Endless Studios and Experimental Design.
Leadership
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Michael Angst: CEO, Co-Founder
Michael has spent his career as an operating executive and private equity investor in media, education, and healthcare. He has focused on how companies can achieve both financial success and positive impact in the world by leading and financing businesses that have scaled to thousands of employees, operated throughout the world, and had successful exits.
As CEO of E-Line, Michael provides production and creative oversight of the Company’s slate of games with meaningful themes and authentic voices. He has structured strategic partnerships with a set of diverse organizations seeking to harness the power of games for impact including the Cook Inlet Tribal Council, Smithsonian, BBC, OceanX, Google, USAID, DARPA, NSF as well as foundations, universities and family offices. He also served as the Creative Director on Beyond Blue, a game that celebrates the mystery and wonder of our ocean, and Gamestar Mechanic, a game-based learning platform that empowers youth to develop critical 21st Century skills by becoming creators, not just consumers, of games.
Michael is also the co-founder and Executive Chairman of Endless Studios, a youth-centered game studio and learning community where the next generation of creators apprentice with professionals to create worlds and develop games. Endless Studios operates as a globally distributed, massively open community where collective interests encourage collaboration and learning.
Michael formerly served as the Executive Chairman of FilmAid International, an international relief organization that uses film and other media to bring critical information regarding health, security, and education to refugees and other displaced people. He also formerly served on the Board of Directors of Sustainable South Bronx, a nonprofit organization that addresses economic and environmental issues in the South Bronx and throughout New York City through a combination of green jobs training, community greening programs, and social enterprise.
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Alan Gershenfeld: President, Co-Founder
Alan is President and Co-Founder of E-Line Media, a developer and publisher of video games with meaningful themes and authentic voices. E-Line’s games include the BAFTA and Peabody winning Never Alone (Kisima Ingitchuna), Jackson-Wild award winning Beyond Blue, Gamestar Mechanic and MinecraftEdu.
Alan has also worked on impact game projects with the Gates, MacArthur and Ford Foundations, White House OSTP, NSF, BBC, USAID, DARPA, Cook Inlet Tribal Council, Games for Change, Google, Sesame Workshop, MIT Center for Bits and Atoms, ASU and other organizations.
Prior to E-Line, Alan was Chairman of the Board of the nonprofit Games for Change and SVP Activision Studios, where he was a member of the executive management team that rebuilt Activision from bankruptcy into an industry leader. At Activision, Alan supervised product development at the company's LA studio. Titles released under his leadership include Civilization: Call to Power, Muppet Treasure Island, Mechwarrior 2, Asteroids 3D, Spycraft, Shanghai, Pitfall, Zork and Tony Hawk Skateboarding. Before Activision, Alan spent nearly ten years in the film industry where he worked in development, production and post-production roles on numerous feature films and documentaries.
Alan has published articles and books on technology, media and social impact in Scientific American, Education Week, Slate, Politico, EdSurge, Marketwatch, MIT Sloan Management Review, Creative Nonfiction, Huffington Post and Knowledge Quest. He is co-author of Designing Reality: How to Survive and Thrive in the 3rd Digital Revolution and a former film critic for the South China Morning Post in Honk Kong.
Alan currently serves on the Board of Directors for the Impact Guild and Advisory Board for FilmAid International, Breakthrough T1D Play, and Materiom. He was previously on the Advisory Board of PBS Next Generation Media, the Joan Ganz Cooney Center at Sesame Workshop, iCivics and ASU Center for Games and Impact. Alan has served as a US State Department Arts Envoy and is Co-Founder of Experimental Design and Endless Studios.
Alan is the first recipient of the Games for Change 'Hall of Change' Lifetime Achievement Award.
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Gloria O'Neill: Executive Chair
In addition to her role as Executive Chair at E-Line, Gloria also currently serves as the President and CEO of Cook Inlet Tribal Council (CITC), an innovative nonprofit that provides educational and social services to Alaska Natives and American Indian people in the Cook Inlet Region of Alaska. Gloria also serves on the Board of Regents for the University of Alaska, was appointed by U.S. Secretary of Health and Human Services Kathleen Sebelius to serve on the Secretary’s Tribal Advisory Committee, and is a former member of the Department of the Interior Tribal/Interior Budget Council and the Race and Ethnicity Advisory Committee of the U.S. Census Bureau. Gloria is a Fellow of the Annie E. Casey Foundation Children and Family Fellowship Program.
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Larry Goldberg: Chief Operating Officer
Larry is an executive, entrepreneur and attorney with significant experience in the entertainment and digital media industries, including a nine-year period as an executive officer of Activision, where he held several positions including Executive Vice President of Worldwide Studios, Chief Corporate Officer and General Counsel. As studio head, Larry oversaw the development and release of all of Activision’s key game franchises, including Call of Duty, Spider-Man, X-Men and Tony Hawk. As Chief Corporate Officer and General Counsel, he managed Activision’s strategic partnerships, acquired numerous businesses, and closed licensing deals with major media companies for many well-known intellectual properties. Immediately before E-Line, he served as the CEO of TuneWiki, makers of an award winning music player and social network that features lyrics as the centerpiece of personal expression (#1 app on Spotify for two years). In July 2013, Larry sold TuneWiki to Vert Capital, a private equity firm.
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Kellee Santiago: Executive Vice President of Game Development (PC/Console)
Kellee entered the video games industry as President and Co-Founder of thatgamecompany, developing flOw, Flower, and Journey for Playstation 3. She then moved into Publishing and Developer Relations at OUYA, the Kickstarter Android console. She later joined Google to similarly build out the developer pipelines and content strategy for their VR and AR platforms. In her previous role at Niantic, she oversaw the development of original IP in the real-world games space, which included building the Black Developers Initiative, which funded and mentored Black and Black-led development teams in the AR space. Over the course of her career, she has championed innovative and inclusive game development, and was honored with the IndieCade Game Changer Award in 2023 for this work.
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Carolina Torres: Producer
Carolina is a senior game producer who believes in the power of play to connect, inspire, and spark change. With over a decade of experience leading multidisciplinary teams, she has built a career around developing games that balance creative ambition with real-world impact. Her specialty lies in creating inclusive, collaborative production cultures where ideas thrive and diverse voices shape the outcome.
Originally from Bogotá, Colombia, Carolina studied Industrial Design before earning her MFA in Design & Technology at Parsons School of Design in New York. Early in her career, she worked on social games like Crazy Cow, Spa Life, and Dreamland, before joining E-Line Media in 2011.
At E-Line, Carolina has led impact-focused projects across Central America, Asia, and the Middle East—working on everything from maternal health initiatives to civic engagement platforms, in collaboration with partners like MIT, Caltech, and Google. Her leadership style is grounded in empathy, strategy, and cross-cultural collaboration.
As a senior producer and impact lead, Carolina has played a key role in incubating and managing new original IP, ensuring each title reflects an inclusive development approach. She has helped shape the creative visions by embedding purpose into every stage of the production process. Whether navigating complex co-development partnerships, empowering first-time creators, or balancing creative vision with production realities, Carolina brings clarity, heart, and a deep belief in the power of games to tell stories that matter.
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Steve Zimmermann: Vice President - Marketing
Steve has been telling stories for longer than he remembers. He’s been doing it professionally for 20 years, 12 of which have been spent in the gaming/geek/pop-culture space. Prior to joining E-Line Media in 2017 as the Vice President of Marketing, he ran the marketing communication efforts at ThinkGeek.com, Sideshow Collectibles, Quantum Mechanix, and a number of creative agencies. Steve believes that a well told story can come in many forms and has the ability to connect audiences with brands by fusing sincerity, unflinching honesty, and never playing to the lowest common denominator. His work at E-Line allows him to make good on his belief that video games have the ability to not only inspire but to transform how people interact with their world. He has no idea how he got here.
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Jason Everett: VP Production, Mobile
Jason has been building worlds and managing the teams that bring them to life for longer than he'd care to admit. He's spent nearly three decades in the video games industry, steering the development of titles including FarmVille 2: Country Escape, Harry Potter: Wizards Unite, and Disney’s Toontown Online. Prior to joining E-Line Media as VP of Production for mobile games, he shepherded games at Warner Bros., Double Loop, Zynga, Disney, and Broderbund. Jason believes that great games come from inspired, collaborative teams with a clear mission. His work at E-Line allows him to combine his passion for innovative gameplay with development processes that make magic happen on schedule. He’d like to thank whoever it was that convinced him to try making video games for a living.
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Eric Fransen: Director of Marketing & Community
With over 15 years of experience in marketing and community building for gaming, Eric is passionate about creating meaningful connections with players. And GIFs. Lots of GIFs.
Prior to joining E-Line, he worked agency-side with companies like Nintendo, Activision, and GameStop to support titles from some of the biggest franchises in gaming history such as Call of Duty, Mario Kart 8, and The Witcher III. Since joining the team at E-Line, Eric has led community and asset development for a variety of projects, including Beyond Blue, Never Alone, and The Endless Mission.
When he’s not doing marketing things, Eric enjoys spending time with his family, writing and producing music with his band, and plotting his next dad joke.
Eric received his B.S. in Business Administration from the University of Southern California.
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Craig Apgar: Director of Finance
Craig brings over 14 years of progressive accounting and financial management expertise to his position as Director of Accounting at E-Line Media. In this capacity, he oversees comprehensive accounting operations, financial reporting processes, and regulatory compliance initiatives.
Prior to joining E-Line Media, Craig held various corporate accounting positions within the healthcare and insurance sectors. He began his public accounting career at a specialized non-profit audit firm in Phoenix before advancing to RSM, a prominent public accounting firm, where he conducted audits for private sector clients across manufacturing and media industries.
Craig earned his Bachelor of Science in Finance from Illinois State University and holds his Certified Public Accountant (CPA) license in Arizona. He further advanced his expertise by completing his Master of Science in Accounting from Northeastern Illinois University.